
Rigging Artists - all levels
- On-site, Remote, Hybrid
- Montréal / Québec, Quebec, Canada
- Rigging
Job description
Your mandate
Squeeze is looking for rigging artists of various levels (junior, mid, senior) for a temporary contract lasting several months on a video game animation project. Combining technical mastery, a passion for mathematics, and artistic sensibility, these talented artists will demonstrate constant ingenuity. Their mission will be to design exceptional rigs, enabling our animation team to propel Squeeze's characters to the highest industry standards.
This assignment has several start dates (May, June, or July 2026) and an expected end date of October 2, 2026.
The work location is up to the individual (on-site, hybrid, or remote from the province of Quebec). The candidate must be eligible to work in Canada (Canadian citizen, permanent resident, or holder of an open work permit).
Your main responsibilities
Create and maintain complex rigs and skins using Maya;
Collaborate closely with the animation and modeling team to ensure the most optimal rigging job;
Contribute to the optimization of the rigging production pipeline (and other departments if the need arise);
Work efficiently within deadlines, technical requirements regarding projects, in various visual signatures;
Proactive in problem-solving and continuously improves quality.
Job requirements
You are
Team player;
Good communicator;
Detail-oriented;
Able to resolve complex technical issues;
Creative;
Proactive;
Open to constructive criticism;
Able to respect project deadlines;
Rigorous;
Autonomous.
You have
At least 3 to 8 years of experience in rigging in the 3D animation or video game industry;
Relevant college and/or university education (3D animation, multimedia, programming, etc.);
Good knowledge of the Mgear tool;
Experience with Unreal Engine and its dynamic tool (Ragdoll);
Knowledge of the Vetala plugin is an asset;
Good knowledge of Maya and Python software;
Good knowledge of anatomy (facial, body, quadrupedal, etc.), movement, and the muscular system;
Good understanding of various mechanical systems (e.g., piston system, gear system, etc.) and technical advances in muscle simulation;
Good knowledge of a pre-rendered production pipeline and the work performed by other departments;
Experience in animation is an asset.
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All done!
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